Posts

24.6.2022 Progress Report

 Today I was very busy, and didn't get the chance to get much done. I did nonetheless do some work on my game but nothing to write about, just some simple bug fixes. So yea no project progress details available today.   Feel free to check out my WIP game tabs to see the most recent changes, and also clip of the the changes.  Thanks for reading the blog nonetheless. 

23.6.2022 Progress Report

  A Farmer's Valley: There is media (Video) accompanying the recent changes. To view it, please head to the appropriate tab ( A Farmer's valley(WIP) ) Player can now move items around it his inventory. Made it so that the items after being dropped are no longer on the persistent scene but on the level scene. Made it so that when the player drops a stack of items there are a bit spread out. There is now a small text displaying the amount of items player has in the stack. Player can drop a full stack of items on the ground. Player can now drop half a stack. Added Stack feature to the items in the inventory. added a feature where if the player reaching the bottom of the screen the UI bar moves to the top. Player Can now drop items from the inventory bar. Now the items the player pickups are displayed in the inventory bar.  Properly positioned, and adjusted the every slot in the UI. Added the inventory UI design to the game. Added the very basics of UI sys. Added A new font Console

22.6.2022 Progress Report

A Farmer's Valley: There is media (Video, And Image) accompanying the recent changes. To view it, please head to the appropriate tab ( A Farmer's valley(WIP) )  Added animation to the grass when player walks past it. Added Animation to the cactus when the player walks past. The Grass, and cactus move in a different direction based on which direction came from. Created data packs (Item code, Type, Sprite, Name, Description, Use radius and lots more) for all the collectable, and intactable game objects. The list goes: Acorn,  Pumpkin           Corn           Watering tool          : Hoeing tool   Axe             Parsnip Seed    Parsnip    Logs                           Blue Spruce Pine Cone          Canyon Oak Tree Stump       Spruce Tree Stump                           Wicker Basket      PickAxe                                  Stone          Collectable Stone  Reaping tool         Grass          Weed          Cactus          Table                Chair 4Added custom unity editor

21.6.2022 Progress Report

  A Farmer's Valley: Today was the start of this project, and I am aiming to release this game in 2-3 month time. There is media (Video) accompanying the recent changes. To view it, please head to the appropriate tab ( A Farmer's valley(WIP) ) Changed, and improved the Unity Project setting to accommodate the game better. Improved the code. Created A GitHub repository to store my files. All the animations are well synchronized with the movement. Player running is setup. player walking is setup. Player movement is now setup. Set-up the Idle animation left, right, Up , Down. Set-up the running animation left, right, Up , Down. Set-up the walking animation left, right, Up , Down. Setup the lifting Animation Left, Right , Up, Down. Setup the Swinging Animation Left, Right , Up, Down. Setup the Picking Animation Left, Right , Up, Down. Setup a delegate event call back method so that when parameters for an animation all the game object with that are subscribed to that event will play

20.6.2022 Progress Report

Lost Alien Progress: Click Here To Play Lost Alien   Today was a great day!! As I have fully finished, and published a game that I have worked very hard on for the past couple of months! Lost Alien  is now available to be played freely in browser on https://tyrantswrath.itch.io/lost-alien. I would love to hear back from you on how I could have improved the game, and whether it was fun to play or not. Any constructive criticism is very much appreciated! Make sure to check it out!! Here is a rather incomplete list of changes made today(Aside from publishing the game YAYAY!) : First playable build is out, and being tested.  Took lots of cool screenshots for Itch.io Profile. Adjust the enemies for level 4. Bug fixes. Added Lighting to all the Chests so that they are always visible. Added Animation for the UI buttons. Added more unique shooting patterns for level4 Boss. Added more health, and difficulty to level3 boss. Made the level 2 boss and enemies a bit easier. Adjusted Level 1 boss to

19.6.2022 Progress Report

   H ere is a list of tasks accomplished today: Lost Alien Progress: Since these are the last days of this game, and I am aiming to publish it sometime this week. I am mostly focused on level design, and getting done with some minor details and stuff. So there really isn't much to write about. nonetheless here is a list of some of the changes made today: Added Highlight & pressed animation for Exit Button. Added Highlight & pressed animation for Play Button. Designed exit button UI. Designed play button UI. Created Main Menu scene. Set-up the basics of level 4. Changed the shooting enemy version for level 2. Fixed some bugs on level 2. Set-up level 3 scene transition. Set-up the gate system for level 3. Added more bug fixes. Added one more shooting enemy type. Set-up all the enemies for level 3. Set up the new lighting system in the level 3. Set-up a new chest system. Fixed some level collision bugs. Level 3 Basics are setup. Boss has 4 different attack types chosen randoml

18.6.2022 Progress Report

 H ere is a list of tasks accomplished today: Lost Alien Progress: There is media (Video) accompanying the recent changes. To view it, please head to the appropriate tab ( Lost Alien(WIP) ) Improved the shadows in the game. Changed the weapon muzzle flash animation. More difficult, and cooler. Redid the entire level 2 lighting system.  Looks a lot cooler!, and makes the game more difficult. Redid the entire level 1 lighting system. Basics of level 3 is now in place. Changed the level 1 and level 2 boss. More polishing. More bug fixes. These Are Dark Times, Progress: The project is kinda on hold right now, because I am trying to finish the Lost Alien game, since is the home stretch for that game, and should be out in by then end of next week.