Helicopter Physics(Released)

 Progress Update:

Discord Link

THIS PROJECT IS FINISHED!

CLICK HERE TO PLAY

Note: As you may have noticed there is a huge gap from 15.8.2022 to 21.8.2022, and the reason for this is because I was feeling kind of burned out from working on multiple projects, my internship, start of school, and something amazing I have in pipeline(might work out!). 
I am thinking of posting on devlog on a bi-daily basis so that I will have more time, to work on my project. I am feeling refreshed now btw, and I will be working on my projects a lot more now. 

Here is a video showcasing all the changes:

62: Added separate controls for tail & main rotors.
61: Added clear glass to the cockpit of the helicopter.
60: Fixed some issues with the rotation of the mast.
59: fixed some physics issues with the helicopter engine RPM.
58: tail rotors showcase the change of the pitch my rotating 35 degrees.
57: Tail rotor pitch changes dynamically.
56: Added blur to the tail rotor.
55: Blade now rotates 35 degrees to showcase the pitch change.
54: Each main blade pitch works dynamically.
53: Pitch of the blade determines that speed of ascending of  the helicopter.
52: Player can now control the pitch of the blades.
51: Improved the curve of the blade speed.
50: Changed the ramp up of the blade speed.
49: Changed how the RPM of the blade is calculated.
48: Blade switches off after reaching certain speed, and just turns into a blur.
47: added 10 different textures for blur.
46: Added blur to the blade spinning,.
45: Now only the main rotor, but also the items attacked to spin.
44: Improved the ramp up of the spinning speed for the main rotor.
43: Fixed the issue with the main rotor spinning at the wrong position.
42: Fixed the issue with tail rotor spinning at the wrong position.
41: Fixed the issue with the tail rotor spin across the wrong axis.


15.8.2022

40: there are some issues with the spin, but it is WIP.
39: The tail & main rotor can now spin.
38: Translated the RPM To Degree per second.
37: set up the Main & tail RPM.
36: set up the the horse power for the engine.
35: Set up the main rotor.
34: Set up the tail rotor.
33: Set up the rotors.
32: Set up the engine system.

10.8.2022

31: Fixed some typos.
30: Removed some redundant code.
29: Fixed some bugs with the input system.
28: The new menu item, allow me to create a new helicopter with all the required components.
27: Created a custom Menu.
26: set up the Horsepower of the engine.
25: set up the RPM of the engine.
24: Set up the basics of the engine.
23: Set up a different script for the 4 different forces acting upon the physics of the helicopter.
22: Set up the basics of rigidbody setup for the helicopter.
21: Set up the center of gravity for the helicopter.

8.8.2022

20: set up a custom editor script to show the values of different inputs.
19: Set up the input controls for the following:
18: vertical.
17:horizontal.
16: Pedals.
15:Collective.
14: Throttle.

7.8.2022

13: set up the basic input class.
12: Did a lot of research into different physics that goes into the unity rigidbody component.
11: Set up the camera to be post processing friendly.
10: Fixed an issue with the weight balancing of the helicopter.
9: Set up the hierarchy.
8: Set up the colliders for the helicopter.
7: Upgraded all the materials to URP.
6: Imported all the models, & textures.
5: Set up the project.
4: Added the right build supports.
3: Set up the project github gitignore file.
2: Set up project github repository.
1: Installed the correct version of unity.

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