6.7.2022 Devlog(Should I join the GMTK Game jam?!?!)
Summary
Today was another good day as I was able to get a lot done, more that I was originally planning to get done. I set up the main core loop gameplay for the Mad Scientist(Bill Nye Gone Mad) game. Yes I changed the name, reason being I found this to be more fitting TBH. I also got a lot done for my other project A Farmer's Valley, actually I was able to finish one feature, and lay the ground work for another, I know fun!
There is a GMTK Game jam happening in a week, where you have 2 days to make a game that fits the theme of the jam. I am not certain yet as to whether I will participate in it yet. Because a 48 hour game jam can be quite stressful all on its own, and I am already working as a game development intern, and working on 2 of my own projects. So yea, If I decide to join I will make sure to post an update here!
A Farmer's Valley
The feature that I got done with is scene persistence, this is the first time I tackle this in such detail. What I mean by scene persistence is: When the player pickups up an item and moves to another scene, and comes back all the items that player looted would still be there, and player can pick them up again(can be seen in yesterday's video clip). To view the clip, click here!
Now when a plyer pick up an item, and moves to the other scene game remembers the item code, scene name(that was picked up from), location(grid based), amount of item, item name, and when player comes back to the scene, when loading all the items in the scene, the game will automatically delete the items that has been previously picked up, and making sure that the loot can not be duplicated.
Mad Scientist
Today I was able to finish of the gameplay loop of this game, and what I mean by this is: Player can now play the game switch weapons, kill enemies, pick up healing, enemies spawn in waves, player health UI is being displayed, and much more, but yea, basically if you play the game you can see the purpose of the game, and have some fun while playing the game!
For the next week or 2, I will solely focus on polishing, adding some tiny features, bug fixes, and adding some variety to the game. Once I feel like the game is in a good state, I will release it on itch.io.
Comments
Post a Comment