11.6.2022 Progress Report
Here is a list of tasks accomplished today:
These Are Dark Times:
There is media( Video ) accompanying the recent changes. To view it please head to the appropriate tab(These Are Dark Times (WIP) Page)
- Added inventory icon for Pistol.
- Added inventory icon for Pistol magazine.
- Added inventory icon for Crossbow arrows.
- Added inventory icon for Keys.
- Added inventory icon for Axe.
- Added inventory icon for Knife.
- Added inventory icon for Baseball bat.
- Added inventory icon for Crossbow.
- Added Pickup functionality for the for Pistol.
- Added Pickup functionality for the for Pistol magazine.
- Added Pickup functionality for the for Crossbow arrows.
- Added Pickup functionality for the for Keys.
- Added Pickup functionality for the for Axe.
- Added Pickup functionality for the for Knife.
- Added Pickup functionality for the for Baseball .
- Added Pickup functionality for the for Crossbow.
- Setup the basics of Pickup system for knife.
- Setup the basics of Pickup system for Baseball bat.
- Setup the basics of Pickup system for Axe.
- Setup the basics of Pickup system for CrossBow.
- Setup the basics of Pickup system for Pistol.
Lost Alien:
- Reduced Boss's health.
- Boss Health UI appears only when player has entered the boss room.
- it took a lot of math calculations to figure how to implement it.
- Added Boss Health UI.
- Boss is now less likely to chase the player, and more likely to shoot(makes it easier)
- The flashing red animation stops when the enemy dies.
- Added flashing red animation( to be triggered when damaged) to the following enemies:
- Imp
- ce Zombie
- Masked Orc.
- Devil
- slime
- Fixed a some tiny bugs with how player bullet damage was calculated.
- Chest system is now fully functional!
- Added screen shake to boss's charged attack.
- Added screen shake to the boss's projectile.
- The audio clip to be played is randomly chosen.
- There is 4 audio clip.
- Added Audio to doors getting slammed shut.
- Fixed a bug where door would lock after opening even though all the enemies in the room where killed.
- Fixed a bug where the door wouldn't open after clearing the enemies.
- Fixed a bug where player getting healed UI was playing the same animation as getting damaged.
- Now instead of an invisible blocker blocking the path, it is a gate.
- Made so that if the player moves into a dungeon room he can't go back, and has to clear the room.
- Single shot missile shots.
- Spread homing missile shots.
- Normal homing missile shots.
- Burst homing missile shots.
- Added more mechanics for shooting enemies:
- Fixed a bug where the chest pop up would turn on even after chest is used.
- Fixed a bug where the shooter enemy can detect collision after death.
- Once in range of the A pop up pops up
- Chest can only be used once.
- Chest spawns loot randomly from an array of lootable items.
- Chest has open animation.
- Chest has Idle animation.
- Basics of chest system is setup.
Comments
Post a Comment