These Are Dark Times(WIP)

Progress Update:

Discord Link

26.6.2022

140: Fixed a transition bug for the door opening and closing.
139: Player can now interact with doors.
138: Added Door close animation.
137: Fixed a bug that if flashlight battery was zero, and battery was added it would not turn on the flash light.
136: Fixed a bug where if you picked up a knife before any other item, it would make the other items disappear.
135: Fixed a transition bug for player animations
134: Setup the door rotating animation (Properly)

25.6.2022

133: Setup the basics of door
132: Now correct animations are playing based on weapon.
131: Setup player equipping Crossbow from inventory.
130: Setup player equipping Pistol from inventory.
129: fixed some issues with animator.
128: setup the condition for playing IdleMeleeAnimation
127: setup the condition for playing IdlePistolAnimation. 
126: setup the condition for playing IdleCrossbowAnimation.
124: Created a custom idle animation for the player holding crossbow.
123: Changed the scaling on crossbow


20.6.2022


122:  Added lighting to Guns too, for the same reason. 
121: Added lighting to Melee weapons that only lights up the melee weapons, and so that they are properly visible.
120: Adjusted the Gun Idle Animation.
119: Created Idle Animation for Gun Weapon Idle animations, to fit the pistol, and other firearms rather then melee weapons.
118: Redid the hands to so that they are not holding the pistol correctly.
117: Resized the pistol to properly fit into the hands.
116: Redid the idle Animation for Axe.
115: Redid the Idle Animation for Baseball Bat.
114: Redid the Idle Animation for Knife.


13.6.2022

Showcasing the animations, and weapon equipment.



113: Improved, and redid the whole idle animation.
112: Fixed a bug where player couldn't pick up anything while holding a weapon.
111: Improved the lighting for active weapon, so that all the weapons are well lit.
110: Fixed a bug where pickup ray cast was returning constantly true, due to it hitting the currently active weapon.
109: Improved the idle animation while holding weapons.
108: Fixed some more animation bugs.
107: Fixed a bug where player could hold multiple weapons at a time.
106: Fixed a bug where player could pickup the weapon he was holding.
105: Added sound effect for equipping melee weapons from inventory.
104: Added Idle Animation to fps model holding a melee weapon. Includes:
103: Axe
102: Knife
101: Baseball Bat.
100: Baseball bat can now be equipped from the inventory.
99: Axe can now be equipped from the inventory.
98: Knife melee model can now be equipped from the inventory.
97: Added physical version of the Baseball Bat melee weapon.
96: Added physical version of the Axe melee weapon.
95: Added physical version of Knife melee weapon.
94: Created an Idle animation for the model.
93: Player FPS model is only visible when player is holding a weapon.
92: Added movement to the player model.
91: Added proper lighting to the player FPS model.
90: Added Player FPS model.

12.6.2022

89: Improved on the inventory a lot.

11.6.2022

Here is a video showcasing the now fully functional inventory system.







88: Added inventory icon for Pistol.
 87: Added inventory icon for Pistol magazine.
 86: Added inventory icon for Crossbow arrows.
 85: Added inventory icon for Keys.
 84: Added inventory icon for Axe.
 83: Added inventory icon for Knife.
 82: Added inventory icon for Baseball bat.
 81: Added inventory icon for Crossbow.
80: Added Pickup functionality for the for Pistol.
79: Added Pickup functionality for the for Pistol magazine.
78: Added Pickup functionality for the for Crossbow arrows.
77: Added Pickup functionality for the for Keys.
76: Added Pickup functionality for the for Axe.
75: Added Pickup functionality for the for Knife.
74: Added Pickup functionality for the for Baseball .
73: Added Pickup functionality for the for Crossbow.


72: Setup the basics of Pickup system for knife.
71: Setup the basics of Pickup system for Baseball bat.
70: Setup the basics of Pickup system for Axe.
69: Setup the basics of Pickup system for CrossBow. 
68: Setup the basics of Pickup system for Pistol.

10.6.2022

74: Lots of optimization.
73:Lots of bug fixes.
72: Setup the basics of Pickup system for knife.
71: Setup the basics of Pickup system for Baseball bat.
70: Setup the basics of Pickup system for Axe.
69: Setup the basics of Pickup system for CrossBow. 
68: Setup the basics of Pickup system for Pistol.

9.6.2022

67: Today I worked on this game quite a bit, and I am happy to say I have setup the inventory system!
Here is a show case of the inventory system.

8.6.2022

Will upload a clip of the new inventory system tomorrow
66: Adjust all the model's sizes, and textures.

Added Highlight Animation to the following models
65: m1911 pistol.
64: Baseball bat.
63:Knife.
62:Crossbow.
61:Axe

Imported the following models
60: m1911 pistol.
59: Baseball bat.
58:Knife.
57:Crossbow.
56:Axe

5.6.2022

55: Added audio clip for eating the apple.
54: Added audio clip for using the battery.
53: added audio clip for picking up items.
52: Battery section of the Inventory is now functional.
51:Health section of the inventory is fully functional.
50:The amount of Batteries the player can carry are limited now. 
49: The amount health Items the player can carry are limited. 
48: Fixed a bug where the player increase his health to over 100%. 
47: Fixed a bug where the UI color would stay red even though the item is already used.
BIG JUICY apples!


46: Fixed a bug where using the batteries won't refill the NVG battery.
45: Redid how the inventory system works(not fully finished yet) 
It includes:
44: how Item are added to inventory.
43: how the details of item are checked.
42: Item icons are now dependent on the Item being picked up.
41: how the calculation for activating, and deactivating the items work.(a lot less memory intensive)

5.6.2022

40: added an animated shader to highlight the items that can be picked up.
39: Added a pickup icon to appear for when the player can pickup the Item.
38: fixed a bug where, if you picked up an battery, it would appear in the health slot.
Will be showcasing the basics of the inventory system tomorrow(hopefully if finished)
37: you can use batteries to refill your flashlight's power.
36: you can use the apples in your inventory to give you health.
35:Setup a system to pick up batteries from 3d space to inventory.
34: Setup a system to pick up apples from 3d space to inventory.
33: added 2D UI for Batteries.
32: Added 2D UI for apples.
31:added more Assets to the project

4.6.2022

30: When player is inventory mouse cursor is visible, and when outside the inventory mouse cursor is invisible.
29: Now when player is in inventory, the game stops.
28: Inventory can be turned On/Off using ('TAB', and 'I') buttons.
27: Setup the Basics of the Inventory UI.
26: Added NVG battery system.
25: Added NVG battery UI.


3.6.2022

Showcasing  Flashlight sys & the 3D audio setup.

24: added all more 3D atmospheric audio.
23:  Flashlight ON/ OFF system is now fully functional.
22: flashlight battery has a battery now.
21: Added player health UI.
20: Added FlashLight power UI.
19: added custom fonts for the UI.

2.6.2022

15: Added more atmospheric ominous audio.
16: Added oneshot audio to be triggered on certain events.
17: More environmental changes.
18: Added real time fog.

To Check out the full progression of this project feel free to join my discord server.


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