14.7.2022(Finishing of Saving feature & preparing for GMTK Game Jam)

 Summary:

Today was a good day I was able to finish of the save & load feature for my RPG Game, I build a reusable system, that can I add and remove items that needs to be saved easily without having to redo everything. I did this by inverting all the dependencies in my script. I also created a new scene for the game, I used some of the polygon assets that I had acquired previously.  

I also prepared my GMTK Game jam project, it is set up in unity 2D URP, I set up the github project, set up folder hierarchy, added my game jam partner to the GitHub. The game jam will start tomorrow, and I am very excited. I will pause working on my personal projects during the game jam since it is 2 day game jam, and I will be working on that a lot with no time to spare.  I am not sure as to whether I will be posting devlogs here either, I will most probably, but not certain. 

I also worked on my A Farmer's Valley game, I set up the watering dug ground stuff, and some bug fixes.

RPG Game:

As mentioned above I am very happy to say that I finished a very flexible save & load system for my game, created a new level, did some bug fixes that were cause by upgrading the project from legacy to Universal Rendering Pipeline . Next I will work on player weapon handling system, they will all be melee weapons except for a bow & arrow, and perhaps some magical stuff in the future, but all and all it made a lot of good progress. 

A Famer's Valley:

For this project I worked on the watering the dug ground feature, the system is fully functional, but there is no visual feedback for it yet, I set up the basics of the visual feedback for the watered ground too but it is not done yet. If I work on this project tomorrow, I will get it done, but I will probably work on either the Mad Scientist game or RPG game until the GMTK Game jam starts, then that will be my only focus for the weekend. 

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