9.6.2022 Progress Report

 Here is a list of tasks accomplished today:

These Are Dark Times:

There is media( Video ) accompanying the recent changes. To view it please head to the appropriate tab(These Are Dark Times WIP)

  1.  Today I worked on this game quite a bit, and I am happy to say I have setup the inventory system!

Lost Alien:

  1. Fixed a some left over Null reference errors.
  2. Mix and matching the current enemy types gives well over 20 different enemies.
  3. Randomized the angle correction, and speed of missiles to avoid them being cluttered on top of each other.
  4. Enemies now have one more type which can shoot missiles.
  5. Randomized the angle at which the missiles will be shot at the player.
  6. Fixed a bug where Health UI slider fill size was displayed incorrectly.
  7. Homing Missile now has a bright flash upon hitting the player.
  8. Homing missile now explodes even if it doesn't hit the player after 8 seconds.
  9. Homing missile now has screen shake effect when it explodes.
  10. Homing missile animation is now setup.
  11. Homing missile is now fully tuned.
Currently we have the following shooting mechanics for enemies:
  1. Normal.
  2. Slow Spread.
  3. Spread.
  4. Burst Shot.
  5. Shot Gun Blast.
  6. Single shot. 
Next on the list homing shots, Pattern shots.
Got 3 type of movement:
  1. 1Horizontal.
  2. Vertical.
  3. Stationary.
Next on the list: Chase&Shoot.
  1. Added Shotgun blast shot mechanics.
  2. Added single shot mechanics.
  3. Added Burst Shot mechanics.
Currently we have the following shooting mechanics for enemies:
  1.  Normal.
  2. Slow Spread.
  3. Spread.
  4. Burst Shot.
  5. Shot Gun Blast.
  6. Single shot. 
  7. Next on the list homing shots, Pattern shots.
  8. Got 3 type of movement:
  9. Horizontal.
  10. Vertical.
  11. Stationary.
  12. Next on the list: Chase & Shoot.
  13. Added Shotgun blast shot mechanics.
  14. Added single shot mechanics.
  15. Added Burst Shot mechanics.

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