9.6.2022 Progress Report
Here is a list of tasks accomplished today:
These Are Dark Times:
There is media( Video ) accompanying the recent changes. To view it please head to the appropriate tab(These Are Dark Times WIP)
- Today I worked on this game quite a bit, and I am happy to say I have setup the inventory system!
Lost Alien:
- Fixed a some left over Null reference errors.
- Mix and matching the current enemy types gives well over 20 different enemies.
- Randomized the angle correction, and speed of missiles to avoid them being cluttered on top of each other.
- Enemies now have one more type which can shoot missiles.
- Randomized the angle at which the missiles will be shot at the player.
- Fixed a bug where Health UI slider fill size was displayed incorrectly.
- Homing Missile now has a bright flash upon hitting the player.
- Homing missile now explodes even if it doesn't hit the player after 8 seconds.
- Homing missile now has screen shake effect when it explodes.
- Homing missile animation is now setup.
- Homing missile is now fully tuned.
Currently we have the following shooting mechanics for enemies:
- Normal.
- Slow Spread.
- Spread.
- Burst Shot.
- Shot Gun Blast.
- Single shot.
Next on the list homing shots, Pattern shots.
Got 3 type of movement:
- 1Horizontal.
- Vertical.
- Stationary.
Next on the list: Chase&Shoot.
- Added Shotgun blast shot mechanics.
- Added single shot mechanics.
- Added Burst Shot mechanics.
- Normal.
- Slow Spread.
- Spread.
- Burst Shot.
- Shot Gun Blast.
- Single shot.
- Next on the list homing shots, Pattern shots.
- Got 3 type of movement:
- Horizontal.
- Vertical.
- Stationary.
- Next on the list: Chase & Shoot.
- Added Shotgun blast shot mechanics.
- Added single shot mechanics.
- Added Burst Shot mechanics.
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