6.6.2022 Progress Report

Here is a list of tasks accomplished today:

These Are Dark Times:

There is media accompanying the recent changes. To view it please head to the appropriate tab(These Are Dark Times WIP)

  1. How the calculation for activating, and deactivating the items work(a lot less memory intensive).
  2. Item icons are now dependent on the Item being picked up.
  3. Redid how the inventory system works(not fully finished yet).
  4. Fixed a bug where using the batteries won't refill the NVG battery.
  5.  Fixed a bug where the UI color would stay red even though the item is already used.
  6.  Fixed a bug where the UI color would stay red even though the item is already used.
  7.  Fixed a bug where the player increase his health to over 100%. 
  8.  The amount health Items the player can carry are limited. 
  9. The amount of Batteries the player can carry are limited now. 
  10. Health section of the inventory is fully functional.
  11.  Battery section of the Inventory is now functional.
  12. added audio clip for picking up items.
  13.  Added audio clip for using the battery.
  14.  Added audio clip for eating the apple.
Changed
  1. How the details of item are checked.
  2. How the details of item are checked.
  3. How Item are added to inventory.
  4. how Item are added to inventory.


Lost Alien:

Particle system, Maybe Dialogue System, maybe Inventory System, Gun Repair & Pickup System. 3 more level, ~10 more enemies, 2 more bosses.
  1. Added animation to the enemy projectile.
  2. Added lighting to the enemy projectiles.
  3. Added Shadow to the player.
  4. Added animation for when the bullet hits the barrier.
  5. Added animating Muzzle flash light.
  6. Added proper lighting to all the corridors
  7. Added proper lighting to all the rooms.
  8. Fixed some lighting issues.

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