6.6.2022 Progress Report
Here is a list of tasks accomplished today:
These Are Dark Times:
There is media accompanying the recent changes. To view it please head to the appropriate tab(These Are Dark Times WIP)
- How the calculation for activating, and deactivating the items work(a lot less memory intensive).
- Item icons are now dependent on the Item being picked up.
- Redid how the inventory system works(not fully finished yet).
- Fixed a bug where using the batteries won't refill the NVG battery.
- Fixed a bug where the UI color would stay red even though the item is already used.
- Fixed a bug where the UI color would stay red even though the item is already used.
- Fixed a bug where the player increase his health to over 100%.
- The amount health Items the player can carry are limited.
- The amount of Batteries the player can carry are limited now.
- Health section of the inventory is fully functional.
- Battery section of the Inventory is now functional.
- added audio clip for picking up items.
- Added audio clip for using the battery.
- Added audio clip for eating the apple.
Changed
- How the details of item are checked.
- How the details of item are checked.
- How Item are added to inventory.
- how Item are added to inventory.
Lost Alien:
Particle system, Maybe Dialogue System, maybe Inventory System, Gun Repair & Pickup System. 3 more level, ~10 more enemies, 2 more bosses.
- Added animation to the enemy projectile.
- Added lighting to the enemy projectiles.
- Added Shadow to the player.
- Added animation for when the bullet hits the barrier.
- Added animating Muzzle flash light.
- Added proper lighting to all the corridors
- Added proper lighting to all the rooms.
- Fixed some lighting issues.
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