22.6.2022 Progress Report
A Farmer's Valley:
There is media (Video, And Image) accompanying the recent changes. To view it, please head to the appropriate tab (A Farmer's valley(WIP))
- Added animation to the grass when player walks past it.
- Added Animation to the cactus when the player walks past.
- The Grass, and cactus move in a different direction based on which direction came from.
- Created data packs(Item code, Type, Sprite, Name, Description, Use radius and lots more) for all the collectable, and intactable game objects. The list goes:
- Acorn,
- Pumpkin
- Corn
- Watering tool
- : Hoeing tool
- Axe
- Parsnip Seed
- Parsnip
- Logs
- Blue Spruce Pine Cone
- Canyon Oak Tree Stump
- Spruce Tree Stump
- Wicker Basket
- PickAxe
- Stone
- Collectable Stone
- Reaping tool
- Grass
- Weed
- Cactus
- Table
- Chair
- 4Added custom unity editor features. It updates based on the item code, to insure I am using the correct Item code.
- Added camera X,Y damping for smother camera follow.
- Added additive scene to the game so that, all the game logic is consistent through all the scenes.
- added proper colliders for the house so that the player can walk on porch.
- Added fader to all the scenery to the game. so that when the player is behind them, the player is still visible.
- House has different layers so that it give the illusion of player being rendered behind it.
- Added house to the game.
- added collider to the map.
- created decent map for the game, which took some long hours XD.
- added boundaries for the player camera.
- Added cinamachine to the game.
- Changed the pivot point for almost all game objects.
- Added 8 different rendering layer for different layers of the map.
- A couple of tiny bug fixes
- Added group sorting for player, and other game objects, so they are rendered together.
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