22.6.2022 Progress Report

A Farmer's Valley:

There is media (Video, And Image) accompanying the recent changes. To view it, please head to the appropriate tab (A Farmer's valley(WIP))

  1.  Added animation to the grass when player walks past it.
  2. Added Animation to the cactus when the player walks past.
  3. The Grass, and cactus move in a different direction based on which direction came from.

  4. Created data packs(Item code, Type, Sprite, Name, Description, Use radius and lots more) for all the collectable, and intactable game objects. The list goes:
    1. Acorn,
    2.  Pumpkin         
    3.  Corn         
    4.  Watering tool         
    5. : Hoeing tool 
    6.  Axe            
    7. Parsnip Seed  
    8.  Parsnip  
    9.  Logs                         
    10.  Blue Spruce Pine Cone         
    11. Canyon Oak Tree Stump     
    12.  Spruce Tree Stump                         
    13.  Wicker Basket    
    14.  PickAxe                                 
    15. Stone         
    16. Collectable Stone 
    17. Reaping tool        
    18. Grass         
    19. Weed         
    20. Cactus        
    21.  Table               
    22. Chair

  1. 4Added custom unity editor features. It updates based on the item code, to insure I am using the correct Item code.
  2. Added camera X,Y damping for smother camera follow.
  3. Added additive scene to the game so that, all the game logic is consistent through all the scenes.
  4. added proper colliders for the house so that the player can walk on porch.
  5. Added fader to all the scenery to the game. so that when the player is behind them, the player is still visible.
  6. House has different layers so that it give the illusion of player being rendered behind it.
  7. Added house to the game.
  8. added collider to the map.
  9. created decent map for the game, which took some long hours XD.
  10. added boundaries for the player camera.
  11. Added cinamachine to the game.
  12. Changed the pivot point for almost all game objects.
  13. Added 8 different rendering layer for different layers of the map.
  14. A couple of tiny bug fixes
  15. Added group sorting for player, and other game objects,  so they are rendered together.

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