21.6.2022 Progress Report
A Farmer's Valley:
Today was the start of this project, and I am aiming to release this game in 2-3 month time.
There is media (Video) accompanying the recent changes. To view it, please head to the appropriate tab (A Farmer's valley(WIP))
- Changed, and improved the Unity Project setting to accommodate the game better.
- Improved the code.
- Created A GitHub repository to store my files.
- All the animations are well synchronized with the movement.
- Player running is setup.
- player walking is setup.
- Player movement is now setup.
- Set-up the Idle animation left, right, Up , Down.
- Set-up the running animation left, right, Up , Down.
- Set-up the walking animation left, right, Up , Down.
- Setup the lifting Animation Left, Right , Up, Down.
- Setup the Swinging Animation Left, Right , Up, Down.
- Setup the Picking Animation Left, Right , Up, Down.
- Setup a delegate event call back method so that when parameters for an animation all the game object with that are subscribed to that event will play the animation.
- Set up the animation, animation Parameters for the following
- Player body,
- Player Hair,
- Player Hat,
- Arms,
- Player Tool
- Created a Generic Singleton pattern for all the game objects that I want one instance of in the game. So that if there is two, one is destroyed.
- The project is now setup to sort rendering priority according to the y axis.
- Set-up the BASICS of global lighting system.
- Set-up the very basics of unity URP system,.
- Setup the very basic of project setting.
- Setup The basics of Cinemachine
- Imported all the 2D Assets.
- Set-up the basics of unity project for the game.
- Created the GDD.
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