21.6.2022 Progress Report

 

A Farmer's Valley:

Today was the start of this project, and I am aiming to release this game in 2-3 month time.
There is media (Video) accompanying the recent changes. To view it, please head to the appropriate tab (A Farmer's valley(WIP))
  1. Changed, and improved the Unity Project setting to accommodate the game better.
  2. Improved the code.
  3. Created A GitHub repository to store my files.
  4. All the animations are well synchronized with the movement.
  5. Player running is setup.
  6. player walking is setup.
  7. Player movement is now setup.
  8. Set-up the Idle animation left, right, Up , Down.
  9. Set-up the running animation left, right, Up , Down.
  10. Set-up the walking animation left, right, Up , Down.
  11. Setup the lifting Animation Left, Right , Up, Down.
  12. Setup the Swinging Animation Left, Right , Up, Down.
  13. Setup the Picking Animation Left, Right , Up, Down.
  14. Setup a delegate event call back method so that when parameters for an animation all the game object with that are subscribed to that event will play the animation.
  15. Set up the animation, animation Parameters for the following
  16. Player body,
  17. Player Hair,
  18. Player Hat,
  19. Arms,
  20. Player Tool
  21. Created a Generic Singleton pattern for all the game objects that I want one instance of in the game. So that if there is two, one is destroyed.
  22. The project is now setup to sort rendering priority according to the y axis.
  23. Set-up the  BASICS of global lighting system.
  24. Set-up the very basics of unity URP system,.
  25. Setup the very basic of project setting.
  26. Setup The basics of Cinemachine
  27. Imported all the 2D Assets.
  28. Set-up the basics of unity project for the game.
  29. Created the GDD.

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