11.7.2022(New WIP Systems progress)

 Summary:

Today I was very busy with my internship project too, and didn't get the chance to work on my project very much, but nonetheless I got some work done. I worked on the my new RPG project & I was able to get some basics prototype stuff set-up, basics of scene transition set up. For my A Farmer's Valley project I worked on getting the visual set up of the dug ground to work.  Though I promised to post vlog showcasing the changes made to my project today, pervious blogs, unfortunately I am not going to be able to do so, because as mentioned I was very busy, and the system I am working on a bit complex.

A Famer's Valley

Today I worked on making the ground that has been dug visible, & for the surrounding tiles to change accordingly. As I though about how it should work I figured out that there are 18 possible combinations for how the tiles can be placed, I am not going to go through all of them, but yes I was able to get the foundations of this system set up.

 RPG Game

Today I worked on creating a new scene, and setting up the portal transition between the 2 current active scene, I am using the Enumeration to update player position even after different scene has been loaded. I also did some level design for the new & old scene, added a new low poly style skybox. The scene transition is not fully finished yet, & I am hoping to get it done tomorrow. 

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