8.6.2022 Progress Report

Here is a list of tasks accomplished today:

Lost Alien:

There is media( Video & Screenshot ) accompanying the recent changes. To view it please head to the appropriate tab(LostAlien)
  1.  Fixed a bug where during the recent changes to the code, weapon damage was being displayed incorrectly.
  2.  Changed all the Consecutive  If else statements with Switch cases.
  3.  Changed how the Scriptable objects were Get & Set.
  4.  Added Lighting to the Medkit.
  5. Added a weapon pickup system too.
  6. Added animation to the Medkit.
  7. and Of course Implemented the new player health UI.
  8. Added Healed animation to the Player Health UI
  9. Added Damaged animation to the Player Health UI
  10. Implemented one of the new med kits Sprites in the game!
  11. Improved the code Majorly! 
  12. Fixed a bug where the Blaster(starting weapon) was 0 durability and would disappear when fired.
  13. Added shadow to almost all the enemies.
  14. Fixed a bug where boss was getting stuck on player's collider and wouldn't move away after attacking the player.
  15. Fixed a bug where boss could deal damage on every frame.
  16. Created a custom unity Inspector. though it took some time(3 hrs XD), it was really fun!

These Are Dark Times:

Will upload a clip of the new inventory system tomorrow!

66: Adjust all the model's sizes, and textures.

Added Highlight Animation to the following models
  1. m1911 pistol.
  2. Baseball bat.
  3. Knife.
  4. Crossbow.
  5. Axe
Imported the following models
  1. m1911 pistol.
  2. Baseball bat.
  3. Knife.
  4. Crossbow.
  5. Axe

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