8.6.2022 Progress Report
Here is a list of tasks accomplished today:
Lost Alien:
There is media( Video & Screenshot ) accompanying the recent changes. To view it please head to the appropriate tab(LostAlien)
- Fixed a bug where during the recent changes to the code, weapon damage was being displayed incorrectly.
- Changed all the Consecutive If else statements with Switch cases.
- Changed how the Scriptable objects were Get & Set.
- Added Lighting to the Medkit.
- Added a weapon pickup system too.
- Added animation to the Medkit.
- and Of course Implemented the new player health UI.
- Added Healed animation to the Player Health UI
- Added Damaged animation to the Player Health UI
- Implemented one of the new med kits Sprites in the game!
- Improved the code Majorly!
- Fixed a bug where the Blaster(starting weapon) was 0 durability and would disappear when fired.
- Added shadow to almost all the enemies.
- Fixed a bug where boss was getting stuck on player's collider and wouldn't move away after attacking the player.
- Fixed a bug where boss could deal damage on every frame.
- Created a custom unity Inspector. though it took some time(3 hrs XD), it was really fun!
These Are Dark Times:
Will upload a clip of the new inventory system tomorrow!
66: Adjust all the model's sizes, and textures.
Added Highlight Animation to the following models
- m1911 pistol.
- Baseball bat.
- Knife.
- Crossbow.
- Axe
Imported the following models
- m1911 pistol.
- Baseball bat.
- Knife.
- Crossbow.
- Axe
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