5.6.2022 Progress Report
Here is a list of tasks accomplished today:
Lost Alien:
There is a video accompanying the recent changes. To view it please head to the appropriate tab(LOST ALIEN WIP)
- Animated the Weapon UI. When the level starts it gradually loads in the scene from the side.
- Improved the code's readability, and efficiency.
- fixed a bug where if no functional weapons were left(except for pistol) and the weapon switch button were pressed, the weapon would start flashing on and off.
- fixed a bug where sometimes the weapon cycle would skip a functional weapon.
- fixed a bug for when the player switches to pistol, the pistol didn't render.
- Now if the current weapon durability reaches zero, the player will automatically.
- switch weapon, until it finds a weapon that is functional.
- Now if the weapon Durability reaches zero, player will not be able to equip it again.
- More Bug Fixes.
- Redid how the weapon durability was calculated to make it more efficient.
- bug fix Weapon Stats changing only when weapon was fired. Now it changes.
- when weapon is switched.
- Added a new font for Weapon Stats UI.
- Added a new font for Weapon Stats UI.
- Created a frame for the Weapon Stats UI.
- Fixed a bug not showing the Blaster gun's damage appropriate
These Are Dark Times:
Will be showcasing the basics of the inventory system tomorrow(hopefully if finished)
- Added an animated shader to highlight the items that can be picked up.
- Added a pickup icon to appear for when the player can pickup the Item.
- Fixed a bug where, if you picked up an battery, it would appear in the health slot.
- You can use batteries to refill your flashlight's power.
- You can use the apples in your inventory to give you health.
- Setup a system to pick up batteries from 3d space to inventory.
- Setup a system to pick up apples from 3d space to inventory.
- added 2D UI for Batteries.
- Added 2D UI for apples.
- added more Assets to the project.
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