4.6.2022 Progress Report
Here is a list of tasks accomplished today:
Lost Alien
There is a video clip accompanying the changes To view it please head to the appropriate page(LOST ALIEN WIP)
- Blaster(Primary weapon) in the game durability never goes down( so that player always has something to fight with).
- Fixed a bug where the weapon durability was going lower some times at twice the rate.
- UI Slider indicating the weapon durability left is now fully functional for all the weapons.
- Changed how different weapons calculate damage.
- Made some changes to the UI containers.
- Created a UI container displaying the current Weapon in use Durability(Currently Static).
- Created a UI container displaying the current Weapon in use damage.
- Created a UI container displaying the current Weapon in use Name.
- Created a UI container displaying the current Weapon in use Image.
- Created ScriptableObject for all the weapons information.
- Set up a GitHub Repository, so that if I break something there is always a backup.
- Fade out effect is now being used by the Player's death.
- Created a neat camera fade out effect.
- added CameraShake to the melee enemies that hit the player.
- Added CameraShake to the enemy bullets that hit the player.
- Fixed a bug where player could change weapon, while the death animation was playing.
- more tweaking to the boss movement.
These Are Dark Times
- When player is inventory mouse cursor is visible, and when outside the inventory mouse cursor is invisible.
- Now when player is in inventory, the game stops.
- Inventory can be turned On/Off using ('TAB', and 'I') buttons.
- Setup the Basics of the Inventory UI.
- Added NVG battery system.
- Added NVG battery UI.
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