28.6.2022 progress report.
Today, I was very busy with IRL stuff, and I didn't get the chance to work on my projects much. I did lay the ground for an animation override system for A Farmer's Valley project. So yea, not much porgress made today.
Today, I was very busy with IRL stuff, and I didn't get the chance to work on my projects much. I did lay the ground for an animation override system for A Farmer's Valley project. So yea, not much porgress made today.
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