26.6.2022 Progress Report
25.6.2022 Progress Report:
Today I mostly worked on getting the inventory selected item highlight setup done. It took a lot of time! It looks easy, I thought it would be easy, but no It took some time alright! nonetheless here are some changes I have made to my WIP games.
A Farmer's Valley:
- If you click on an selected item again it deselects its.
- Fixed a bug where if the player had a full inventory of items player could drop a half stack, or a full stack of items.
- Fixed a bug where player could pick up more items than inventory size.
- Highlight disappears after player switches item.
- Highlight disappears after item is dropped.
- Selected item is highlighted.
- Allowed player to now select items.
- Fixed a bug where the amount of items you could pick up could be more the the inventory size.
- Fixed a loot duping glitch.
These Are Dark Times:
- Fixed a transition bug for player animations
- Setup the door rotating animation (Properly)
- Setup the basics of door
- Now correct animations are playing based on weapon.
- Setup player equipping Crossbow from inventory.
- Setup player equipping Pistol from inventory.
- Fixed some issues with animator.
- setup the condition for playing IdleMeleeAnimation
- setup the condition for playing IdlePistolAnimation.
- setup the condition for playing IdleCrossbowAnimation.
- Created a custom idle animation for the player holding crossbow.
- Changed the scaling on crossbow
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