25.6.2022 Progress Report
25.6.2022 Progress Report:
Everyday that I work on my games, I feel more excited than the day before!
Today I created the description pop up when the player hover on top of an item, and there are a few changes that I am planning on making with the pop up. I will add a fade in animation, since it is very distracting when you are hovering on top of different items and it keeps on turning on and off.
Next I will work on added a highlight for the selected item.
For These Are Dark Times:
I fixed some animation bugs, created new animations for the player hands, and the the basics of door system, and next on the list is to finish the door system, make sure they are fully intractable.
A Farmer's Valley:
111: Description fiend appear when player hover on top of an item in the inventory bar.
110: Made it so that the description field appears where the Inventory bar is.
109: Description field displays the correct item name, number, and description.
108: Description field is now setup.
107: Created a descriptions field for items in the inventory Bar.
Added a collectable version of the following game objects:
106: Acorn,
105: Parsnip_Seed
104: PineCone
103: Wood
102:Stone,
101: Weed,
100: Axe,
99: Pickaxe
98: Hoe
97: Watering Can
96: Wicker Basket
95: Scythe
These Are Dark Times:
135: Fixed a transition bug for player animations
134: Setup the door rotating animation (Properly)
133: Setup the basics of door
132: Now correct animations are playing based on weapon.
131: Setup player equipping Crossbow from inventory.
130: Setup player equipping Pistol from inventory.
129: fixed some issues with animator.
128: setup the condition for playing IdleMeleeAnimation
127: setup the condition for playing IdlePistolAnimation.
126: setup the condition for playing IdleCrossbowAnimation.
124: Created a custom idle animation for the player holding crossbow.
123: Changed the scaling on crossbow
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